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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [ES3.1CTS,BDW,SKL,BSW,SKL,KBL] gpu_shader5 prevents GEN8+ from passing CTS"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94395#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [ES3.1CTS,BDW,SKL,BSW,SKL,KBL] gpu_shader5 prevents GEN8+ from passing CTS"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94395">bug 94395</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=94395#c4">comment #4</a>)
<span class="quote">> I have a patch to fix ES31-CTS.gpu_shader5.fma_precision_*.</span >

And here it is:
<a href="https://lists.freedesktop.org/archives/mesa-dev/2016-April/111714.html">https://lists.freedesktop.org/archives/mesa-dev/2016-April/111714.html</a>

I looked into the ES31-CTS.gpu_shader5.precise_qualifier bug, and it is indeed
a precision issue caused by fusing multiply adds.  GLSL IR passes appear to be
throwing away all precision information.</pre>
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