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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94148#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
from <span class="vcard"><a class="email" href="mailto:bugs@linkmauve.fr" title="Link Mauve <bugs@linkmauve.fr>"> <span class="fn">Link Mauve</span></a>
</span></b>
<pre>Indeed, it appears to be specific to i965 (hence the component), I didn’t test
it on llvmpipe at first but like Jannik I can’t reproduce it there.
I should also note that this makes some games fail to render some scenes, even
though the trace doesn’t show that (I have a 5 GiB one which does, but it is a
*bit* too large to include here).</pre>
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