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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760#c80">Comment # 80</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">bug 92760</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Grazvydas Ignotas from <a href="show_bug.cgi?id=92760#c78">comment #78</a>)
<span class="quote">> (In reply to Iago Toral from <a href="show_bug.cgi?id=92760#c74">comment #74</a>)
> > It would be interesting if you could
> > try with i965-fp64 to see if your problems are strictly related to the fp64
> > implementation or vertex attrib 64.
> I've just tested i965-fp64 and it seems to be fine, only i965-attrib64 has
> the issue.</span >
Cool, thanks for testing this! I'll let the guys working on that know about
this issue. If you're interested, they are tracking their progress in this bug
report:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Add ARB_vertex_attrib_64bit support for the i965 backend"
href="show_bug.cgi?id=94442">https://bugs.freedesktop.org/show_bug.cgi?id=94442</a>
You mentioned that you could bisect the problem, I am sure that would be really
useful for them too.</pre>
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