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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
from <span class="vcard"><a class="email" href="mailto:step2back+freedesktop@gmail.com" title="Stepan Bakshaev <step2back+freedesktop@gmail.com>"> <span class="fn">Stepan Bakshaev</span></a>
</span></b>
<pre>Arma 3: version 1.54
OpenGL renderer string: Gallium 0.4 on AMD CAPE VERDE (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.3.0-devel
(git-4420f18 2016-04-08 wily-oibaf-ppa)
Shadows is set to "standart". There is no crash and shadows are on there
places.
I report "bug is fixed". Thank you.</pre>
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