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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN8+] Ungine Valley fails to run due to "intel_do_flush_locked failed: Input/output error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=94924#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN8+] Ungine Valley fails to run due to "intel_do_flush_locked failed: Input/output error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=94924">bug 94924</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=123035" name="attach_123035" title="debugging patch">attachment 123035</a> <a href="attachment.cgi?id=123035&action=edit" title="debugging patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=94924&attachment=123035'>[review]</a>
debugging patch
I can't reproduce on Haswell, so my hypothesis is that it's a problem in the
SIMD8 vertex shader (which is BDW+).
I've diff'd the BDW vertex shaders before and after the commit Mark bisected it
to, but I don't see anything that looks wrong.
Attached is a debugging patch I used to verify some invariants (programs end
with EOT, blocks that start/end with control flow continue to do so after
scheduling). It didn't demonstrate any problems with the Unigine Valley shaders
in shader-db.</pre>
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