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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">95005</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Unreal engine demos segfault after shader compilation error with OpenGL 4.3
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>bas@basnieuwenhuizen.nl
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=123034" name="attach_123034" title="Shader">attachment 123034</a> <a href="attachment.cgi?id=123034&action=edit" title="Shader">[details]</a></span>
Shader

The attached shader is used by the Elemental Demo, extracted with apitrace. It
gets the following compilation error:

0:9(31): error: struct 'TEXCOORD0' previously defined

After some discussion on #dri-devel, we think this is invalid GLSL. 

However, given the large number of games using the engine we might still want
to support it. (TODO: is it really the engine or just multiple demos?)

I think adding a drirc quick is going to be infeasible given that the engine
seems to be used by many games.</pre>
        </div>
      </p>
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