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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">95005</a>
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<th>Summary</th>
<td>Unreal engine demos segfault after shader compilation error with OpenGL 4.3
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
</td>
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>bas@basnieuwenhuizen.nl
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=123034" name="attach_123034" title="Shader">attachment 123034</a> <a href="attachment.cgi?id=123034&action=edit" title="Shader">[details]</a></span>
Shader
The attached shader is used by the Elemental Demo, extracted with apitrace. It
gets the following compilation error:
0:9(31): error: struct 'TEXCOORD0' previously defined
After some discussion on #dri-devel, we think this is invalid GLSL.
However, given the large number of games using the engine we might still want
to support it. (TODO: is it really the engine or just multiple demos?)
I think adding a drirc quick is going to be infeasible given that the engine
seems to be used by many games.</pre>
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