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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>The actual shader, btw, appears to be:
#version 330 core
smooth in vec2 vTex2C;
smooth in vec4 vFiltColor;
flat in uint nModeOut;
out vec4 fragColor;
uniform sampler2D tNinepatch;
uniform sampler2D tFonttex;
void main() {
if (nModeOut == 0U) {
fragColor = textureLod(tNinepatch, vTex2C.xy, 0) * vFiltColor;
}
else {
float fIntensity = max(vFiltColor.r, max(vFiltColor.g,
vFiltColor.b)) * 0.6 + 1.4;
float fAlpha = pow(textureLod(tFonttex, vTex2C.xy, 0).r, 1.0 /
fIntensity);
fragColor = vec4(1.0, 1.0, 1.0, fAlpha) * vFiltColor;
}
}</pre>
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