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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Observation: works with llvmpipe, but not with softpipe. My personal bet, not
rooted in reality, is that something goes wrong with the pow(foo, 1/x) bit.
Something becomes NaN or inf or whatever...</pre>
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