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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW, deqp] gles31 tests occasionally fail to create compute shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95299">95299</a>
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<th>Summary</th>
<td>[BDW, deqp] gles31 tests occasionally fail to create compute shader
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>This failure mode is not easy to reproduce, but it causes intermittent false
positives in the CI:
/tmp/build_root/m64/opt/deqp/modules/gles31/deqp-gles31
--deqp-case=dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct
--deqp-log-images=disable --deqp-gl-config-name=rgba8888d24s8
--deqp-surface-width=400 --deqp-surface-height=300 --deqp-visibility=hidden
dEQP Core git-ac9895c3cd060bb4414b0a932e2d09b0c47dbef2 (0xac9895c3) starting..
target implementation = 'X11 GLX'
Warning: Unable to create native OpenGL ES 3.1 context, will use wrapper
context.
Test case
'dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct'..
Test case duration in microseconds = 497 us
Fail (glCreateShader(): glGetError() returned GL_INVALID_ENUM at
gluShaderProgram.cpp:56)
DONE!
Test run totals:
Passed: 0/1 (0.0%)
Failed: 1/1 (100.0%)
Not supported: 0/1 (0.0%)
Warnings: 0/1 (0.0%)
Test run was ABORTED!
Standard Error:
Mesa: User error: GL_INVALID_ENUM in CreateShader(GL_COMPUTE_SHADER)
Mesa: User error: GL_INVALID_ENUM in glBindBufferARB(target 0x8f3f)</pre>
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