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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">95462</a>
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<th>Summary</th>
<td>[BXT,BSW] arb_gpu_shader_fp64 causes gpu hang
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
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<pre>When fp64 was enabled, corresponding piglit tests cause gpu hang on bxt and
bsw:
2016-05-17T11:37:58,456330-0700 [drm] GPU HANG: ecode 8:0:0x85dffffb, in
shader_runner [23184], reason: Ring hung, action: reset
Hanging Test:
piglit.spec.arb_gpu_shader_fp64.uniform_buffers.fs-dvec4-uniform-array-direct-indirect</pre>
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