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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95419#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">bug 95419</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>If you want to investigate, some of the tests broken are:
IVB GT1:
tests/spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-wr.shader_test
-auto
HSW GT1:
tests/spec/glsl-1.50/execution/varying-struct-basic-vs-gs.shader_test -auto
HSW GT2:
bin/glsl-1.50-geometry-end-primitive 33 -auto -fbo
HSW GT3:
tests/spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-vec4-index-wr-before-tcs.shader_test
BDW GT2:
tests/spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-rd-after-barrier.shader_test
-auto
They all trigger the assertion immediately below, so they should be easy to
reproduce
/* Sanity check that we haven't over-allocated. */
assert(push_constant_chunks +
vs_chunks + hs_chunks + ds_chunks + gs_chunks <= urb_chunks);
You can also use INTEL_DEVID_OVERRIDE=... with a PCI ID of one of these chips
(found in include/pci_ids/i965_pci_ids.h) to exercise the code paths for a chip
you don't have.</pre>
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