<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - black overlay on The Talos principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95412#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - black overlay on The Talos principle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95412">bug 95412</a>
from <span class="vcard"><a class="email" href="mailto:notasas@gmail.com" title="Grazvydas Ignotas <notasas@gmail.com>"> <span class="fn">Grazvydas Ignotas</span></a>
</span></b>
<pre>The game calls glClipControl(origin = GL_LOWER_LEFT, depth = GL_ZERO_TO_ONE)
Then gen6_clip_state.c sets the GEN6_CLIP_API_D3D bit, and that seems to cause
the issue. I wonder if that bit actually means GL_ZERO_TO_ONE, the
documentation isn't very clear, and only SNB doc lists the description for '1'
value, newer ones don't.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>