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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Stellaris - colored overlay of sectors doesn't render on i915"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">95530</a>
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<th>Summary</th>
<td>Stellaris - colored overlay of sectors doesn't render on i915
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
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<th>Reporter</th>
<td>eyecreate+fd@gmail.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=123974" name="attach_123974" title="broken game render">attachment 123974</a> <a href="attachment.cgi?id=123974&action=edit" title="broken game render">[details]</a></span>
broken game render
While using Oibaf's Mesa PPA on Ubuntu 14.04, I have noticed an issue with the
game Stellaris on the i915 driver.(specifically, an Intel i5 5200U) When using
software/llvmpipe (or Nvidia proprietary driver on another machine), this
rendering glitch does not happen. Attached are the screenshots of a working
render and broken render. Both of these correspond to frame 610 in this trace:
<a href="https://drive.google.com/file/d/0B1fMMW8H2fLfLVNHUHVLTHlvYjA/view?usp=sharing">https://drive.google.com/file/d/0B1fMMW8H2fLfLVNHUHVLTHlvYjA/view?usp=sharing</a></pre>
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