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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] GPU hang when replaying trace with SIMD32 + spilling + ?"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96252#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] GPU hang when replaying trace with SIMD32 + spilling + ?"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96252">bug 96252</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>The simulator gets very cranky about barriers - something about barrier ID
being unset, and there being zero threads (so, one thread?)...but it still
seems to hang even with barriers commented out.</pre>
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