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<body><span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - 32-bit failures for spec.arb_compute_shader.execution.atomic-counter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96298">bug 96298</a>
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<td>currojerez@riseup.net
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - 32-bit failures for spec.arb_compute_shader.execution.atomic-counter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96298#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - 32-bit failures for spec.arb_compute_shader.execution.atomic-counter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96298">bug 96298</a>
from <span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
</span></b>
<pre>tests/spec/arb_compute_shader/execution/atomic-counter.shader_test
uses atomic_uint, which should be a 32-bit value on 64-bit processes
as well. The test has a uint atomic counter that starts at 0, and gets
decremented 512 times.
Does this test have a similar failure?
tests/spec/arb_shader_atomic_counters/execution/atomic-counter.shader_test
<a href="https://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">https://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt</a>
says "Increments and decrements at the limit of the range will wrap
to [0, 2^32-1]", so I think the test is valid. The shader_runner
code looks valid for treating the buffer as a uint32_t pointer.</pre>
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