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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW/SKL] GPU hangs with programs using compute shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96291#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW/SKL] GPU hangs with programs using compute shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96291">bug 96291</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Altering the brw_cs.c call to brw_get_scratch_bo to multiply the size by 3
appears to fix CSDof's rendering issues, and the hangs in Car Chase. That
doesn't seem necessary, though.
Curro did find something that looked like a hardware bug with swapping out
scratch buffers a while back. That may be the real problem.</pre>
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