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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=95462#c0">comment #0</a>)
<span class="quote">> When fp64 was enabled, corresponding piglit tests cause gpu hang on bxt and
> bsw:
>
> 2016-05-17T11:37:58,456330-0700 [drm] GPU HANG: ecode 8:0:0x85dffffb, in
> shader_runner [23184], reason: Ring hung, action: reset
> Hanging Test:
> piglit.spec.arb_gpu_shader_fp64.uniform_buffers.fs-dvec4-uniform-array-
> direct-indirect</span >
Hi Mark, I don't think we have BXT or BSW hardware here so I am afraid we
would need some help from Intel :(
Also I get from your report that there are multiple tests producing hangs like
this on these two platforms?</pre>
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