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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [glsl] C-style const arrays trigger assertion in GLSL 4.30"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96320#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [glsl] C-style const arrays trigger assertion in GLSL 4.30"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96320">bug 96320</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>Hm... I'm trying to remember how I implemented the C-style initializers. I
*thought* it used different rules in the parser, and those rules generated
different productions... much like vec4(1,2,3,4) doesn't generate an
ast_sequence. I'll have to dig in a bit.</pre>
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