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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - gl_VertexID sequence is not correct in non-index drawing"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96421">96421</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>gl_VertexID sequence is not correct in non-index drawing
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>11.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>dongseong.hwang@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=124384" name="attach_124384" title="gl_VertexID sequence is not correct in non-index drawing">attachment 124384</a> <a href="attachment.cgi?id=124384&action=edit" title="gl_VertexID sequence is not correct in non-index drawing">[details]</a></span>
gl_VertexID sequence is not correct in non-index drawing

OpenGL ES 3.0 Mesa 11.2.0 in HSW generates incorrect gl_VertexID sequence.

e.g. when I draw as follows
glDrawArrays(GL_POINTS, 0, 1000);

max gl_VertexID is not 999, but about 1200, while total vertext number is 1000.
It means gl_VertexID skips some number.

In the attachment, red points are inside max gl_VertexID, while green points
are outside max gl_VertexID. You can see lots of skipped gl_VertexID also.</pre>
        </div>
      </p>


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