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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - gl_VertexID sequence is not correct in non-index drawing"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96421#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - gl_VertexID sequence is not correct in non-index drawing"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96421">bug 96421</a>
              from <span class="vcard"><a class="email" href="mailto:dongseong.hwang@intel.com" title="Dongseong Hwang <dongseong.hwang@intel.com>"> <span class="fn">Dongseong Hwang</span></a>
</span></b>
        <pre><a href="https://bugs.freedesktop.org/attachment.cgi?id=124401">https://bugs.freedesktop.org/attachment.cgi?id=124401</a> patch is needed to create
real GLES3 context, according to
<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GLES3 doesn't respect gl_PointSize"
   href="show_bug.cgi?id=96420">https://bugs.freedesktop.org/show_bug.cgi?id=96420</a>

you can compile by
$ g++ -lGLESv2 -lglfw -Wall -g cpp-tutorial-4-gles3-pointcloud.cpp

By the way, this gl_VertexID issue still exists in GLES3 context.</pre>
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