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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>The 'chv-fixes' branch of my tree may fix this.
<a href="https://cgit.freedesktop.org/~kwg/mesa/commit/?h=chv-fixes">https://cgit.freedesktop.org/~kwg/mesa/commit/?h=chv-fixes</a>
I don't have a Braswell or Broxton system to test with me, so I haven't tested
these at all. They do make one of the hanging tests happier in the simulator.</pre>
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