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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=95462#c5">comment #5</a>)
<span class="quote">> The 'chv-fixes' branch of my tree may fix this.
>
> <a href="https://cgit.freedesktop.org/~kwg/mesa/commit/?h=chv-fixes">https://cgit.freedesktop.org/~kwg/mesa/commit/?h=chv-fixes</a>
>
> I don't have a Braswell or Broxton system to test with me, so I haven't
> tested these at all. They do make one of the hanging tests happier in the
> simulator.</span >
Thanks Ken! we finally got a couple of BSW systems today so we will be able to
look into this. We'll check with your branch too and let you know the results.</pre>
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