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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>Beyond the hang, there are nearly 60 fp64 piglit tests that do not pass on BSW
or BXT.
For example:
piglit.spec.arb_gpu_shader_fp64.execution.conversion.vert-conversion-explicit-bvec2-dvec2
Standard Output
bin/shader_runner
/tmp/build_root/m64/lib/piglit/generated_tests/spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-bvec2-dvec2.shader_test
-auto
piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
4.3 context
Probe color at (0,2)
Expected: 0 255 0 255
Observed: 3 252 0 255
I need guidance as to whether these test failures should gate the 12.0 release
or should be written up in a separate bug.</pre>
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