<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
              from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
        <pre>Beyond the hang, there are nearly 60 fp64 piglit tests that do not pass on BSW
or BXT.  

For example:

piglit.spec.arb_gpu_shader_fp64.execution.conversion.vert-conversion-explicit-bvec2-dvec2

Standard Output

bin/shader_runner
/tmp/build_root/m64/lib/piglit/generated_tests/spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-bvec2-dvec2.shader_test
-auto
piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
4.3 context

Probe color at (0,2)
  Expected: 0 255 0 255
  Observed: 3 252 0 255


I need guidance as to whether these test failures should gate the 12.0 release
or should be written up in a separate bug.</pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>