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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">bug 95462</a>
from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=95462#c9">comment #9</a>)
<span class="quote">> Beyond the hang, there are nearly 60 fp64 piglit tests that do not pass on
> BSW or BXT.
> </span >
[...]
<span class="quote">> I need guidance as to whether these test failures should gate the 12.0
> release or should be written up in a separate bug.</span >
OK, I am going to take a look at them and tell you what to do with them.
Thanks!</pre>
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