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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - dEQP-GLES3: sin, cos, tan do not have enough precision"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89634#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - dEQP-GLES3: sin, cos, tan do not have enough precision"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89634">bug 89634</a>
              from <span class="vcard"><a class="email" href="mailto:b7.10110111@gmail.com" title="Ruslan Kabatsayev <b7.10110111@gmail.com>"> <span class="fn">Ruslan Kabatsayev</span></a>
</span></b>
        <pre>But what about <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - GLSL sine and cosine of argument larger than 4096*pi give wrong results"
   href="show_bug.cgi?id=91213">bug #91213</a>? It's marked as duplicate of this, but multiplication
of SIN/COS results by 0.99997 done in commit 65fbc43d won't fix it.</pre>
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