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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The Talos Principle crashes after loading screen (Haswell)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94831#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The Talos Principle crashes after loading screen (Haswell)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94831">bug 94831</a>
from <span class="vcard"><a class="email" href="mailto:notasas@gmail.com" title="Grazvydas Ignotas <notasas@gmail.com>"> <span class="fn">Grazvydas Ignotas</span></a>
</span></b>
<pre>For me it sort of works if I start the game in OpenGL mode, load a level and
then switch to Vulkan. I'm on 12.1.0-devel though. The results are similar to
what was reported on phoronix:
<a href="http://phoronix.com/scan.php?page=news_item&px=Intel-Vulkan-Driver-June-2016">http://phoronix.com/scan.php?page=news_item&px=Intel-Vulkan-Driver-June-2016</a></pre>
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