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    <body><span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">bug 95419</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>REOPENED
           </td>
           <td>RESOLVED
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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95419#c19">Comment # 19</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">bug 95419</a>
              from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
        <pre>(In reply to dnord from <a href="show_bug.cgi?id=95419#c14">comment #14</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=123926" name="attach_123926" title="patch3">attachment 123926</a> <a href="attachment.cgi?id=123926&action=edit" title="patch3">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=95419&attachment=123926'>[review]</a> [review]
> patch3

> Unfortunately I had not been able to reproduce any broken piglet tests,
> which were mentioned, introduced by this patch (obviously I tested only on
> my hardware, but piglet results were equal). Anyway I propose two patches,
> which solve this bug. First is not using any floating point arithmetic, just
> integer division, which is equal to rounding down and therefore should not
> allocate more chunks than available. Second is straightforward obvious fix
> to the original code - checking for null before two divisions.</span >

Thank you. I've tested and committed this version of the patch.</pre>
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