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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Micro freezes resulting in crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96573#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Micro freezes resulting in crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96573">bug 96573</a>
from <span class="vcard"><a class="email" href="mailto:bartos.petr@gmail.com" title="bartos.petr@gmail.com">bartos.petr@gmail.com</a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=96573#c8">comment #8</a>)
<span class="quote">> Thanks, that looks like a GPU hang when running a shader.
>
> Out of curiosity, does Tomb Raider's benchmark mode work for you? I've run
> that many times on my Broadwell GT2 with no problems. But maybe the
> particular particle effects that trigger the bad shader don't appear in that
> mode...</span >
Benchmark is OK. The worst place where freezes occurs is shipwreck beach. That
place is completely unplayable with version newer than 11.3.0-0.36.gite79aa19.
With 11.3.0-0.36.gite79aa19 I do not have single crash there.</pre>
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