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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - texture misrender in The Talos Principle on SKL"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96624#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - texture misrender in The Talos Principle on SKL"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96624">bug 96624</a>
              from <span class="vcard"><a class="email" href="mailto:apinheiro@igalia.com" title="Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro@igalia.com>"> <span class="fn">Alejandro Piñeiro (freenode IRC: apinheiro)</span></a>
</span></b>
        <pre>(In reply to Grazvydas Ignotas from <a href="show_bug.cgi?id=96624#c2">comment #2</a>)
<span class="quote">> I've noticed my trimmed trace triggers a debug assert, so here is another
> working one:
> <a href="https://drive.google.com/file/d/0Bz8fw_SGGDzsTVlZZERZRTZiYkU/view?usp=sharing">https://drive.google.com/file/d/0Bz8fw_SGGDzsTVlZZERZRTZiYkU/view?usp=sharing</a>
> bad draw call: 266049

> It seems MESA_DEBUG=flush or setting always_flush_batch helps somewhat, but
> it still misrenders on around half of the tries.
> Sticking glTextureBarrier after the bad call helps even more, but still
> doesn't completely solve it.</span >

glTextureBarrier got a fix just today on mesa master. 

Additionally, some patches were sent related to the caching/flushing(still
pending to get reviewed):
<a href="https://patchwork.freedesktop.org/patch/96042/">https://patchwork.freedesktop.org/patch/96042/</a>
<a href="https://patchwork.freedesktop.org/patch/96041/">https://patchwork.freedesktop.org/patch/96041/</a>
<a href="https://patchwork.freedesktop.org/patch/96044/">https://patchwork.freedesktop.org/patch/96044/</a>
<a href="https://patchwork.freedesktop.org/patch/96043/">https://patchwork.freedesktop.org/patch/96043/</a>

Just in case you want to test if they help.</pre>
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