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<body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
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<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94148#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Pushed as
commit da7223ebdc82609a112aae24003bbdc154c170bf
Author: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Date: Fri Jul 8 14:24:38 2016 -0400
mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.
Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
href="show_bug.cgi?id=94148">https://bugs.freedesktop.org/show_bug.cgi?id=94148</a>
Signed-off-by: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Cc: "11.2 12.0" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
Reviewed-by: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Tested-by: Emmanuel Gil Peyrot <<a href="mailto:linkmauve@linkmauve.fr">linkmauve@linkmauve.fr</a>></pre>
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