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    <body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>Pushed as

commit da7223ebdc82609a112aae24003bbdc154c170bf
Author: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Date:   Fri Jul 8 14:24:38 2016 -0400

    mesa: set _NEW_BUFFERS when updating texture bound to current buffers

    When a glTexImage call updates the parameters of a currently bound
    framebuffer, we might miss out on revalidating whether it is complete.
    Make sure to set _NEW_BUFFERS which will trigger the revalidation in
    that case.

    Also while we're at it, fix the fb parameter passed in to the eventual
    RenderTexture call.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="show_bug.cgi?id=94148">https://bugs.freedesktop.org/show_bug.cgi?id=94148</a>
    Signed-off-by: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
    Cc: "11.2 12.0" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Reviewed-by: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
    Tested-by: Emmanuel Gil Peyrot <<a href="mailto:linkmauve@linkmauve.fr">linkmauve@linkmauve.fr</a>></pre>
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