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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darrayshadow_vertex fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96992#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darrayshadow_vertex fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96992">bug 96992</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>I found out why: Haswell doesn't advertise Z16 support, so it falls back to
Z24, which works perfectly. Broadwell does, so it uses actual Z16, and fails.
Forcing Haswell to use Z16 makes it fail, and forcing Broadwell to use Z24
makes it work.
So now the question is: why is Z16 broken?</pre>
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