<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">97083</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Bisected to:
1eef0b73aa323d94d5a080cd1efa81ccacdbd0d2
Author:     Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
i965: Rewrite FS input handling to use the new NIR intrinsics.

To reproduce, I ran deqp gles31 through piglit:

MESA_GLES_VERSION_OVERRIDE=3.1
PIGLIT_DEQP_GLES31_EXTRA_ARGS="--deqp-log-images=disable
--deqp-gl-config-name=rgba8888d24s8 --deqp-surface-width=400
--deqp-surface-height=300 --deqp-visibility=hidden"
PIGLIT_DEQP_GLES31_BIN=/tmp/build_root/m64/opt/deqp/modules/gles31/deqp-gles31 
/tmp/build_root/m64/bin/piglit run -p gbm -c --include-tests
deqp-gles31.functional.separate.shader.random deqp_gles31
/tmp/build_root/m64/test/ivb

GPU hang should reproduce in the first few test cases run.</pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>