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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">bug 97232</a>
from <span class="vcard"><a class="email" href="mailto:jules.blok@gmail.com" title="Jules Blok <jules.blok@gmail.com>"> <span class="fn">Jules Blok</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=97232#c1">comment #1</a>)
<span class="quote">> A separate thought is that only gl_ClipDistance[0] is written, and there is
> some indication that if any of the clip distances are NaN, the whole
> primitive gets rejected. However also writing distances 1,2,3 didn't help,
> nor did writing 4..7. (Although it did appear to stop flickering a wrong
> primitive for one frame in that situation... all black now.)</span >
I've only enabled the first clipping plane. According to the specs:
<a href="https://www.opengl.org/sdk/docs/man/html/gl_ClipDistance.xhtml">https://www.opengl.org/sdk/docs/man/html/gl_ClipDistance.xhtml</a>
Values written into gl_ClipDistance planes that are not enabled have no
effect.
So I highly doubt this is affecting anything, unless the spec is not
implemented correctly.</pre>
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