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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97232#c12">Comment # 12</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">bug 97232</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>(In reply to Jules Blok from <a href="show_bug.cgi?id=97232#c10">comment #10</a>)
<span class="quote">> I wasn't sure whether I had to pass through the clipping distance, the spec
> wasn't very clear on that. I've changed the shader according to your patch
> to conform to that.</span >

Well, what would the clip distance value be if you didn't? You're generating
any number of fresh vertices, and the clip distance is a per-vertex attrib.
There's no real other way for it to work.</pre>
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