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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">bug 97232</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=97232#c9">comment #9</a>)
<span class="quote">> Irrespective of that, the current logic in the PR in question is strictly
> wrong. The fact that it renders anything anywhere when a GS is active is
> relying on undefined behavior (since clip distance 0 is enabled, and nothing
> is written to it from the last stage).</span >
FTR, looks like the most recent version of the PR has fixed that.</pre>
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