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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">bug 97232</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Jules Blok from <a href="show_bug.cgi?id=97232#c6">comment #6</a>)
<span class="quote">> (In reply to Ilia Mirkin from <a href="show_bug.cgi?id=97232#c5">comment #5</a>)
> > Curiously, with the below patch on top of what's in the dolphin pr, that
> > still fails on i965/snb, and still passes with llvmpipe.
>
> I should've mentioned that I've already tried that in the past, it didn't
> help.</span >
Irrespective of that, the current logic in the PR in question is strictly
wrong. The fact that it renders anything anywhere when a GS is active is
relying on undefined behavior (since clip distance 0 is enabled, and nothing is
written to it from the last stage).</pre>
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