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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GenerateMipmap creates wrong mipmap for sRGB texture"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97322">97322</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>GenerateMipmap creates wrong mipmap for sRGB texture
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>qiankun.miao@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When generating mipmap for texture, bi-linear interpolation is used to get the
next mip level. If the texture is in sRGB format, we should decode sRGB to
linear before the interpolation, and then re-encode it to sRGB after
interpolation. Mesa doesn't follow such rules.


Steps to reproduce this bug:
1. Run latest "google-chrome-unstable" on Skylake Linux with option
"--enable-unsafe-es3-apis" to enable WebGL 2.0 support.
2. open
<a href="https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/misc/tex-srgb-mipmap.html?webglVersion=2">https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/misc/tex-srgb-mipmap.html?webglVersion=2</a>
3. You will see the test fails due to some result pixles are different with the
reference.</pre>
        </div>
      </p>


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