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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - invariant qualifier is not valid for shader inputs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">bug 96971</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - invariant qualifier is not valid for shader inputs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96971#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - invariant qualifier is not valid for shader inputs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">bug 96971</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Should be fixed by:

commit f9f462936ad903f93829404ce99a2580ea21b725
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Thu Aug 11 06:12:53 2016 -0700

    glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.

commit dffa371665fc45481f6b6686e586f9be2b36a915
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Thu Aug 11 11:40:25 2016 -0700

    glsl: Fix inout qualifier handling in GLSL 4.40.

I've marked the first one for stable, so Emil should backport it to 12.0.x. 
(The latter isn't necessary as enhanced layouts support is only on master.)</pre>
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