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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97267#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97267">bug 97267</a>
              from <span class="vcard"><a class="email" href="mailto:currojerez@riseup.net" title="Francisco Jerez <currojerez@riseup.net>"> <span class="fn">Francisco Jerez</span></a>
</span></b>
        <pre>That turned out to be the tip of the iceberg...  The TEX, TXL and TXB
instructions were all trying to use SIMD16 for shadow cubemap arrays exceeding
the maximum message size supported by the sampler, and TG4_OFFSET was falling
back to SIMD8 incorrectly in some cases.  It should be fixed by this series I
just sent to the mailing list:

<a href="https://lists.freedesktop.org/archives/mesa-dev/2016-August/125922.html">https://lists.freedesktop.org/archives/mesa-dev/2016-August/125922.html</a></pre>
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