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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Line rendering broken in Dolphin when using gl_ClipDistance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">bug 97232</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>VS Output VUE map (4 slots, non-SSO)
[0] VARYING_SLOT_PSIZ
[1] VARYING_SLOT_POS
[2] VARYING_SLOT_CLIP_DIST0
[3] VARYING_SLOT_VAR0
GS Input VUE map (3 slots, non-SSO)
[0] VARYING_SLOT_PSIZ
[1] VARYING_SLOT_POS
[2] VARYING_SLOT_VAR0
Probably not a great sign. [And yes, avoiding setting gl_ClipDistance in VS
when there's a GS present would probably work around this bug.]</pre>
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