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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94681#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">bug 94681</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Oh, that is pretty absurd. Scheduling things seems pretty reasonable.
Maybe an easier trick would be to make add_barrier_deps() stop when it hits
something that's already a barrier.
If you have:
<bunch of instructions we'll call A>
barrier_1
<bunch of instructions we'll call B>
barrier_2
We need to make barrier_2 depend on everything in group B, and also barrier_1.
But since barrier_1 already depends on group A, we don't need to continue.
Something like:
while (!prev->is_head_sentinel()) {
add_dep(prev, n, 0);
prev = (schedule_node *)prev->prev;
if (is_scheduling_barrier(n->inst))
break;
}
Using is_scheduling_barrier approximates the right condition...we could also
perhaps just add a schedule_node::is_barrier field that we set when calling
add_barrier_deps(), and check here.
Seems easy enough and would likely solve this.</pre>
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