<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">bug 97447</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>What's so incompatible about compute shaders and GL 3.0? ssbo's are exposed in
compat, as are images, and atomic counters.
Note that there was a bug for a while that prevented creating compute shaders
in compat contexts, but iirc it's long been fixed (specifically commit
5e2d25894b962a rectified the situation).</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>