<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">bug 97447</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Evan Odabashian from <a href="show_bug.cgi?id=97447#c6">comment #6</a>)
<span class="quote">> 0:140(24): error: local_size_x qualifier requires GLSL 4.30 or GLSL ES 3.10
> or ARB_compute_shader
>
> Enabling #extension GL_ARB_compute_shader (which seems like a strange thing
> to have to do in a compute shader, also the spec make so mention of this
> directive existing)</span >
That sounds like a separate bug. In a core context, you'd also get it if you
had specified #version 420. We should probably remove the
ARB_compute_shader_enable logic and instead rely on the current stage type.
Hopefully that's accessible in the "right" places.
<span class="quote">> error: Too many compute shader texture samplers
> error: Too many compute shader image uniforms (1 > 0)
>
> (this shader has one image and one sampler)
>
> Querying MAX_COMPUTE_TEXTURE_IMAGE_UNITS and MAX_COMPUTE_IMAGE_UNIFORMS both
> return 0 on this context, while the ARB_compute_shader spec says the minimum
> values for these should be 16 and 8 respectively.</span >
That sounds like a bug specific to i965 initialization, trivially fixable.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>