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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">bug 97447</a>
from <span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=97447#c2">comment #2</a>)
<span class="quote">> What's so incompatible about compute shaders and GL 3.0? ssbo's are exposed
> in compat, as are images, and atomic counters.
>
> Note that there was a bug for a while that prevented creating compute
> shaders in compat contexts, but iirc it's long been fixed (specifically
> commit 5e2d25894b962a rectified the situation).</span >
Regarding i965, I think the limits check in
brw_initialize_context_constants would need to be
adjusted for compat profiles.
The extension spec says it requires OpenGL 4.2.</pre>
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