<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - High latency using GL_FEEDBACK mode"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97489#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - High latency using GL_FEEDBACK mode"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97489">bug 97489</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Yes, glRenderMode has been deprecated for a long long time.
If you want to disable rendering, you can use glEnable(GL_RASTERIZER_DISCARD).
Transform feedback (GL 3.0) can record a subset of your vertex shader's outputs
into a buffer. Another alternative would be to have your vertex shader write
data into a shader storage buffer object (SSBO) (GL 4.3).
Unfortunately, both of those options give you data pre-clipping, while
glRenderMode(GL_FEEDBACK) gives you data post-clipping. It's a bit awkward
because there isn't an exact replacement for the deprecated functionality.
The thing is, GL_FEEDBACK and GL_SELECT don't really exist in hardware. We
have to emulate them somehow in the driver.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>