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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95009#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">bug 95009</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>These tests (as do likely all geometry shaders on Sandybridge) spill. Curro
thinks that spilling in the vec4 backend is broken, which is a good hypothesis
for why these tests fail intermittently when run in CI.</pre>
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