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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Render error in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97441#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Render error in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97441">bug 97441</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to dvlohp from <a href="show_bug.cgi?id=97441#c10">comment #10</a>)
<span class="quote">> "glsl_zero_init=true" doesn't help.
> </span >
Rendering errors with megamaggots disappear for me when using
"glsl_zero_init=true" and playing back the trace I have.</pre>
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