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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Render error in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97441#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Render error in Wasteland 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97441">bug 97441</a>
from <span class="vcard"><a class="email" href="mailto:dvlohp@gmail.com" title="dvlohp@gmail.com">dvlohp@gmail.com</a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=97441#c13">comment #13</a>)
<span class="quote">> (In reply to dvlohp from <a href="show_bug.cgi?id=97441#c10">comment #10</a>)
> > "glsl_zero_init=true" doesn't help.
> >
>
> Rendering errors with megamaggots disappear for me when using
> "glsl_zero_init=true" and playing back the trace I have.</span >
Then it's definitely a different error. I just tried again playing back my
trace with glsl_zero_init=true, but no luck. Also, as far as I remember, the
maggot tails are really full of static, while the black rectangles I get are
just black.</pre>
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