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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BYT, HSW] deqp-gles31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97540">97540</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[BYT, HSW] deqp-gles31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>imirkin@alum.mit.edu
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>regressed by mesa 4ec1c2bb7f4ed4238ce80e25f93dd1120201aaec

mesa: remove OES_shader_io_blocks enable

This extension should just be available whenever ES 3.1 is available.
With the new extension verification infrastructure, it will only be
enable-able on a #version 310 es shader, rendering the original reason
for having a separate enable moot.


deqp-gles31
--deqp-case=dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
--deqp-log-images=disable --deqp-gl-config-name=rgba8888d24s8
--deqp-surface-width=400 --deqp-surface-height=300 --deqp-visibility=hidden
dEQP Core git-2941552f8fb43d1612b601979d27131bb51e4f09 (0x2941552f) starting..
  target implementation = 'X11 GLX'

Test case
'dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names'..
Vertex shader compile time = 3.151000 ms
Link time = 0.580000 ms
Fragment shader compile time = 0.317000 ms
Link time = 0.639000 ms
Test case duration in microseconds = 8299 us
  Fail (draw: glGetError() returned GL_INVALID_OPERATION at
glsShaderLibraryCase.cpp:1025)

DONE!

Test run totals:
  Passed:        0/1 (0.0%)
  Failed:        1/1 (100.0%)
  Not supported: 0/1 (0.0%)
  Warnings:      0/1 (0.0%)</pre>
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