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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Regression: GLB 2.7 segfaults due to bogus linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Regression: GLB 2.7 segfaults due to bogus linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">bug 97532</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>My copy of GLB 2.7 continues to work fine as well, both in GL and ES builds.
The shaders in my copy do not contain that code.</pre>
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